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主题: T4.4版的“古代欧洲”版本中新的改变!

  1. #1
    Neuer Benutzer
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    01.07.2014
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    默认 T4.4版的“古代欧洲”版本中新的改变!

    标题:T4.4版的“古代欧洲”版本变化
    变化仅限8.7.2014开始的夏季com4服务器版本
    (注:tw服务器也是,古代欧洲夏季版本是基于普通T4.4版本修改的,本人分析变化主要有以下三个方面:
    1.在时间和建筑加成属性上(200天的游戏时间限定,竞技场和交易所的双倍加成),呵呵,利于玩家的不同服间的准备,更利于运营商控制每轮的时间;
    2.神器效果上重大变化(远投效果和愚者,这个似乎更好玩);
    3.取得胜利的途径重大改变,增加了取胜的随机性的,固定时间结束也增加了最终一战的激烈程度,值得期待)

    总体变化
    有别于传统的travian地图,新地图场景将包括欧洲、部分北非和中东。
    不再靠建世界奇观取胜。唯一取胜途径:联盟(公会)中和你的盟友共同收集胜利点。
    服务器的时间是200天,最终获得最多胜利点的联盟将会取胜!成为赢家。
    贸易所和竞技场的加成增加一倍。
    古城和神器
    开始地图上就将会有87个古城。古城神器等你来抢。游戏中不再出现神器!
    古城守卫者是:罗马人、高卢人或条顿人。缺少智慧,导致他们不会建设资源田、建筑物和训练军队。古城只可占领征服无法被摧毁(注:车平),但开始由一定数量的军队守卫。神器无法转移,古城也不能成为任何玩家的主村。
    如果一个玩家拥有多于一个的古城,他要注意:
    在一个账号内最多只能有三个神器(一个唯一神器)被激活生效。所以:要么三个小的神器生效,要么两个小神器和一个唯一神器被激活生效。如果一个玩家拥有两个具有相同效果的神器,它们中仅有一个生效;请注意,唯一神器不一定会拥有全账号效果(例如:唯一愚者)
    如果选择了胜利点或者是不点击生效按钮,那么神器将不生效(闲置状态)
    有持续24小时(倒计时)等待选择的时间,在此期间古城所有者需要决定他想要使用神器的力量还是用它产生胜利点。古城的宝物库窗口只会有两个按钮:胜利点 数或者拥有神器的效果。从这里是不可能激活“远方的神器”(外部成员的神器效果)生效的。至于“远方的神器”神器功效后文解释。
    如果另一个玩家征服了你正在让神器生效的古城,神器效果会立刻停止,无论它是全账号的效果还是仅仅在古城内产生的效果。
    古城不会提供士气的奖励,当为士气而战时。

    联盟和“远方”神器效果的力量
    如果联盟内还有其他玩家拥有古城的,更为复杂一些:
    你可以从盟友的古城激活一个“远方”或者外国的神器力量。
    要达到这个效果,你可以在一个“普通”的村子(非古城以外的任何村子)的宝物库窗口发现生效按钮。所以,除了古城的力量,你的村子从任何一位盟友那里取得加成效果。而这个来自外界的加成能力,要花10金币后买。条件是该村的宝库达到相应的等级方可激活生效。
    达成要求:
    宝物库等级10:远投获得盟友古村范围的神器效果
    宝物库等级20:远投获得盟友全帐号范围和唯一神器的效果

    你可以看到所有你们联盟古城(以及它的效果)。外部成员的效果只能在所有者激活那个效果时你才能使用。如果其他成员的神器处于闲置状态(按钮未被点击)或者所有者选择了胜利点数,那么其余联盟成员将无法从该村为他们自己村子获得加成效果。
    花费10金币远投“远方的神器”效果,必须注意:获得的加成只会在拥有者剩下的时间(倒计时上显示的时间)生效。无论成员的神器上看到的是多大的影响覆盖 范围,玩家只能在一个村子里激活获得该神器能力。如果神器能力已经被一个村子激活,那么其他村子在神器所有村那里“远投神器效能”的按钮都会变灰(无法点 击)。

    不存在从其他联盟(公会)玩家“偷”神器效果的说法:只要宝物库达到要求,每一个同盟玩家都可以为他们的村子获得任何神器的效果。举例来说,可能会出现10个同盟玩家正在享受相同神器效果的情况。无相关限制。

    同盟玩家:
    账号删除:如果你决定删除帐号,你将不能激活神器效果或者为联盟产生胜利点数。但是你依然可以使用“远方力量”。
    成员离开公会:如果你想要离开你的公会,你只能在你不在使用神器力量的时候这么做(不管是来自远方的还是他自己的)。或者这么说,如果你激活了神器力量,你就不能离开你的公会。
    公会踢出玩家:如果一个公会的领导者(拥有必要的权利的玩家)想要踢出一个玩家,那个玩家将不会被立刻踢出(和现在一样)。玩家将会在24小时后被踢出。
    注意:踢出玩家的24小时延迟运用在任何公会的成员,不管他是否拥有古城或激活了神器力量。
    一旦公会领导者激活了“踢出玩家”的倒计时,那个“很快将变成无盟状态”的玩家将不能再激活神器,不管是远方的神器还是他自己古城的神器。那些已经激活的 状态将会保持激活状态知道本次倒计时结束。如果那个“很快将变成无盟状态”的玩家想要激活他自己古城的神器力量,(在公会领导者踢他之前),他需要先自己 离开公会。

    愚者神器和它的特殊情况
    愚者神器会改变它的力量和适用范围。这发生在拥有愚者神器的古城被另一个玩家征服占领并且前提是已经在激活愚者神器力量和产生胜利点数两者之一做了选择并且已经过了24小时。混句话说:它的效果将会在控制古城的玩家再次能够点击那两个按钮(胜利点数或效果)的时候改变。

    附件:原文
    This thread considers summer special server com4 (start on 8.7.2014) only!
    General Changes

    Instead of the normal Travian map, we have a new map for this scenario that shows you Europe with parts of North Africa and the Middle East.

    There will be no wonder of the world anymore. You can only win by collecting victory points with your alliance. The alliance with the most victory points wins. Server duration is 200 days, then the victor is determined.

    The amount of bonus granted to merchants by the Trade Office building and to units by the Tournament Square building is doubled.

    Ancient Cities and Artifacts

    There will be 87 Ancient Cities from the start, which are spread among the map. In these Ancient Cities the artefacts are waiting for you. There will be no artefacts appearing in the midgame! Ancient cities will be defended by Romans, Gauls or Teutons. However they will have no AI, so they cannot build fields or buildings or produce troops. But from the start they will be guarded by a certain amount of troops. Ancient Cities can only be conquered and not destroyed. The main capital of each tribe (Romans, Gauls and Teutons) is excluded and can’t be attacked or conquered. Artefacts cannot be moved and the Ancient Cities can´t be the main capital of any player.

    If a player owns more than one ancient city, there are certain rules to regard:
    A maximum of three artifacts can be activated, in which only ONE account wide or unique artifact can be activated. So: Either three small artifacts can be activated or two small and one account/ unique artifact. If a player owns two artifacts with the same effect, then only one of them will have an effect, if both are activated via treasury. Please be aware of the fact that a unique artifact does not necessarily have an account-wide scope (e.g. the unique Fools artifact).

    The artefact has no effect if either Victory Points are chosen or if no button has been clicked so far (idle state of artifact).

    Every effect endures 24 hours (timer counting down) and the owner of an Ancient City has to decide whether he wants to use the power of the artefact or to generate victory points. The treasury popup from ancient cities do only have the two buttons for: Victory Points and own artifact effect. There is no possibility to activate "remote" (foreign members' artifacts' effects) effects from here on. The "remote" artifacts' effects will be explained later on.

    If another player conquers your Ancient City in which the effect is active, this effect immediately stops, no matter if account wide or ancient city-wide.

    Ancient Cities do not provide morale bonus, while fighting for them.

    Alliances and "remote" artefact effect powers

    If you are in an alliance, where other players also possess Ancient Cities, another more complex rule applies:

    You can activate a "remote" or foreign artifact power from another alliance's member's Ancient City. For this, you can see the button in the treasury popup in a "normal" village, meaning any village except of Ancient Cities. So, besides of the Ancient City powers, you can take effects for your villages from other alliance members. This foreign power is only available, if you spend 10 gold! The treasury in a village needs a certain level in order to use the effects:

    Meeting requirements:
    • Treasury Level 10: You can use "ancient village" scope artifacts from other members
    • Treasury Level 20: You can use "account wide" and "unique" scope artifacts from other members

    You are able to see all Ancient Cities (and its effects) of your alliance. Foreign effects can only be used if the owning member of that artifact has activated the effect. If the other member's artifact is "idle" (no button clicked yet) or if Victory Points were chosen by the owning player, the rest of the alliance cannot "grab" its effect for their own villages.
    The player taking the "remote" power for 10 gold must be aware that it will only be the rest of the time that has been left for the owner of the ancient power (time shown in the countdown). No matter which scope is shown on the member's artifact, the player who activates this for his own village just gets the effect village-wide. If the effect was activated for one village, all other “use remote power” buttons in this village are deactivated.

    There is no "stealing" of effects from other alliances' members: Every alliance member can take any artifact effect for their village, as long as their treasury meets the requirements. It might happen that 10 alliance members are taking the same effect, for example. There is no limitation for that.

    Alliance members

    Account deletion: If you decide to delete yourself, you cannot activate AC powers or generate VP for the alliance. Nevertheless you can still use “remote powers”

    Member leaves alliance: If you want to leave your alliance, you can only do so, if you don’t use artifact powers currently (regardless of remote or his own). Or in other words: If you have activated AC powers, you cannot leave your alliance.

    Alliance kicks member: If a leader of an alliance (the one with the necessary rights) wants to kick a player, the player will not be kicked immediately (like it is now). Instead of that, the player gets kicked 24 hours afterwards.
    Important: The 24 hour kicking delay counts to ANY member of the alliance, no matter if the player has Ancient Cities or activated powers.
    Once the leader activated the “kick player” countdown, the “player who will be soon without an alliance” cannot activate artifacts anymore, neither remote nor his own Ancient City ones. The ones that are already active stay active till their own countdown timed out. If the “player who will be soon without an alliance” wants to activate his own Ancient City powers, (before the kick by the leader is done), he needs to quit his alliance first.

    The "Fool's Artifact" and its special condition

    Fool´s artifacts change powers and scope. This happens when the Ancient City containing a Fools artifact gets conquered by ANOTHER player and either the Fools artifact powers or the victory points where chosen and the 24 hours are over. Or in other words: it changes its effect at the same time the player who controls the Ancient City with a Fools artifact can press the two buttons again.
    此帖于 22.08.2014 12:54 被 牧人客 编辑。 原因: 增加注解

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